![]() ![]() Sometimes a surplus of food to chug can be the only thing keeping your tank alive, other times those extra torches turn out to be a godsend because the game spawned a ton of shovel piles and you only had the one.įood wise, you can't account for how much you might need to backtrack (extra hunger tiles) - some dungeons force it while others don't, which means un-forced dungeons will only have the minimum amount of food-checks, but those annoying C or U shaped dungeons where you start in the center give you absolutely no choice but to backtrack and risk hunger. Wow, thanks for the info Darkest Dungeon could very well go by the tagline of 'there is no such thing as overprepared'. Originally posted by Skinny Pete:It's better to have shovels and not need them than need them and not have them, because you take a huge stress and damage penalty and could get afflicted, not be able to finish the mission, or even get wiped. I maybe take one or two, sometimes, and usually throw it away first and wonder why I bothered. These are Holy Water for Ruins, Medicinal Herbs for Warrens/Weald/Cove, Bandages for Cove above Apprentice (crabs), Antivenom for Weald (Fungal Artillery can stack nasty blights).Ībout the only supplies I don't take much of or don't take any at all is Laudanum which is mostly useless. 2 stacks or 3 stacks of torches for medium/long.Ĥ-5 of the special supplies for particular levels even in short, and a full stack or more for medium/long. Unfortunately it's hard to do this early on when you don't have mountains of gold.ĪLL the food. ![]() Know what you need for any particular dungeon and don't cheap out and get killed. You could die of stacked blights by being on death's door and not having antivenom, bleeds from not having bandages from one of those miserable 10 damage/round crab bites, etc. Or you could miss not being able to knock out a locked-in quirk by not having medicinal herbs, something that costs 7,000+ gold to do. Similarly, you could miss a great trinket, a secret room worth 10,000+ gold, and a head trinket by not having a key. It's better to have shovels and not need them than need them and not have them, because you take a huge stress and damage penalty and could get afflicted, not be able to finish the mission, or even get wiped. ![]()
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